Pictured: Zhenghua Yang (Z), Founder and CEO of Serenity Forge, the company publishing/porting Four Sided Fantasy.
It was the latter half of Saturday and I had been wandering around IndieCade for several hours. I needed a pick me up caffeine I thought, maybe a cookie. Nope turns out all I needed was Four Sided Fantasy. If you love 2D puzzle platform games, I highly recommend investing in Four Sided Fantasy a game developed by Ludo Land. After playing a demo version at IndieCade, I walked away excited to try even more levels and to see if I could ever unite the couple central to the story.
What initially made me excited for Four Sided Fantasy was the bright visuals similar to games like Braid. However, the game did not just copy Braid it had its own art style so I really was intrigued when I noticed the static looking aspects throughout the games platforms. I soon realized the game dangled between light and dark aspects. That even though the brightness always showed hope from one side of the platform to the next there were gritty parts along the way—a simplistic idea that mimicked the formation of real life relationships.
After deciphering initial ideas about the game, I spoke with Zhenghua Yang (Z), Founder and CEO of Serenity Forge, the company publishing/porting Four Sided Fantasy. Later finding out Z was a fan of competitive Melee we talked a bit more about Four Sided Fantasy. However, I honestly should have paid a bit more attention to the actual game play during this time. I will say it took me a bit of time to get used to the mechanics of the game—partly due to using an Xbox One controller only a hand full times prior to IndieCade. Once I quit messing up button inputs and got the hang of solving the puzzles, in which the static demonstrated an area where platform manipulation was key, the game really picked up the pace and I was definitely wishing that I could play more than the demo at that time.
After playing Four Sided Fantasy, I found out that the games Designer/Programmer Logan Fieth had previously created the game The Fourth Wall, which used similar Pac-Manesque maneuvers. Looking back at The Fourth Wall makes me even more excited for Four Sided Fantasy because of what it means for the future. If the developer Ludo Land takes more of the interesting concepts they’ve parsed together in games I can’t wait to see what other fresh and exciting games they will create. Additionally, it will be great to see what Serenity Forge adapts and publishes in the future.
https://www.youtube.com/watch?v=jTPc-R5Pb3E
It really is impressive to see such fresh new ideas at IndieCade and I am very excited to not only play the rest of Four Sided Fantasy but to see more from the amazing people behind this game. The icing on the cake really is that Four Sided Fantasy is available purchase now. To learn more about visit foursidedfantasy.com or follow Serenity Forge on Twitter here.